Read before session zero

Content and Safety

Sundering of Strahd

This campaign is horror, and it is not the fun kind of horror all the way through. The setting is a country under occupation where people are livestock, and the game is about surviving that and deciding what surviving is worth. Most of the difficulty is moral rather than tactical.

This document is a disclosure, not a menu. Almost everything below is structural. It is what the campaign is made of, and I cannot remove it and still run this campaign. I am telling you now so that you can decide whether you want to play it, rather than finding out in month three.

If something here is a dealbreaker, say so and there are no hard feelings. That is a reasonable thing to want out of a game and this is not the game for it.

Tone

Grimdark, with the emphasis on grim. There is humour, there is genuine warmth, and there are places worth protecting. There is also no guarantee that a right choice is available, that good people survive, or that your victories hold. Some outcomes are bad endings by design.

What the campaign contains

The spine of the setting

Also present

What can happen to your character

This campaign puts more pressure on your character than most games do, and some of it reaches past the character sheet. You should know about these before you build anyone you are attached to.

None of this is aimed at punishing anyone. If one of these is a hard no for you, tell me before we start and we will talk about it.

How sexual violence is handled

It is discussed as lore. It is how dhampirs come to exist in this world, and dhampirs are a persecuted people, a plot thread, and a faction you will meet.

Its consequences appear on screen. The people born of it are present, they are openly identified as what they are, and some of them are proud of it. They can also be murdered in front of you, and some take their own lives.

The act is never depicted or described occurring during a session. No scene will move toward it, build to it, or cut away from it in progress. It is history and consequence only.

Player characters are never victims of it. Not on screen, not in backstory prompts, not as a threat, not implied, not by any NPC at any point.

These last two are absolute. I will not be talked out of them by anyone at the table, including by someone who thinks they are being accommodating.

What I need from you before we start

You can change these answers at any point. Nothing said in session zero locks you in, and something that was fine in month one is allowed to stop being fine in month six.

The short version

This is a game about people in an ugly situation making compromises, and the horror is meant to land. It is not meant to hurt you. Those are different things, and if the line between them ever gets crossed at my table, tell me and we stop.